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	<title>Shipwars. Tradwars 2002 space RPG game</title>
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	<link>http://shipwars.com</link>
	<description>Shipwars</description>
	<lastBuildDate>Wed, 11 Aug 2010 21:32:29 +0000</lastBuildDate>
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		<title>Still in beta</title>
		<link>http://shipwars.com/?p=93</link>
		<comments>http://shipwars.com/?p=93#comments</comments>
		<pubDate>Wed, 11 Aug 2010 21:32:29 +0000</pubDate>
		<dc:creator>urbn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shipwars.com/?p=93</guid>
		<description><![CDATA[It has been a while since I made a post.  I figured I should give a shout out that this site / game is not dead.  I have been doing several updates over the last few months but not posted about them.  I do hope to get more time in the next few weeks to [...]]]></description>
			<content:encoded><![CDATA[<p>It has been a while since I made a post.  I figured I should give a shout out that this site / game is not dead.  I have been doing several updates over the last few months but not posted about them.  I do hope to get more time in the next few weeks to finish some of the big updates I was working on.  But until then keep on trading!</p>
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		<title>Updates coming soon.</title>
		<link>http://shipwars.com/?p=84</link>
		<comments>http://shipwars.com/?p=84#comments</comments>
		<pubDate>Tue, 09 Jun 2009 16:47:24 +0000</pubDate>
		<dc:creator>urbn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shipwars.com/?p=84</guid>
		<description><![CDATA[I have not posted in several months but that dosen&#8217;t mean I haven&#8217;t been working on shipwars. I had to take some time off for work and getting bills caught up but now with several months off soon I will be releasing some pretty cool updates. I think I will be following through with a [...]]]></description>
			<content:encoded><![CDATA[<p>I have not posted in several months but that dosen&#8217;t mean I haven&#8217;t been working on shipwars.</p>
<p>I had to take some time off for work and getting bills caught up but now with several months off soon I will be releasing some pretty cool updates.</p>
<p>I think I will be following through with a game reset as well since there are are stupid amounts of cash out, but I will be doing a test run before hand to test out the AI system.</p>
<p>The next big update will be tech tree and freighters which will really change how the game is played.</p>
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		<slash:comments>4</slash:comments>
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		<title>Attacking from planets</title>
		<link>http://shipwars.com/?p=81</link>
		<comments>http://shipwars.com/?p=81#comments</comments>
		<pubDate>Thu, 23 Oct 2008 08:18:59 +0000</pubDate>
		<dc:creator>urbn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shipwars.com/?p=81</guid>
		<description><![CDATA[There will be 2 updates coming in the next day or two. Sector attacking (with only fighters)    Sending fighters to attack a sector.  Sending fighters to a sector will clear out sector fighters, defences (base stars), and mines.  This will obviously be expensive but a much needed update as once a planet becomes a [...]]]></description>
			<content:encoded><![CDATA[<p>There will be 2 updates coming in the next day or two.</p>
<p><strong>Sector attacking (with only fighters)</strong></p>
<p> </p>
<p> Sending fighters to attack a sector.  Sending fighters to a sector will clear out sector fighters, defences (base stars), and mines.  This will obviously be expensive but a much needed update as once a planet becomes a month old they are impossible to attack with your ship.</p>
<p> </p>
<p>The cost will be 5 energy per ship (ships and energy on planet) and 5 turns.</p>
<p> </p>
<p>The planned math will be:</p>
<p>(((Attacker_ships &#8211; (defender_mines)) &#8211; defender_ships) &#8211; defender_basestar) Meaning an attacker must destroy their mine field first and then sector fighters and finally base stars.  There willl obviously be some randomness added into the mix but the defender will almost always have a huge advantage.  Expect an equal number of fighters attacking to mines and fighter defence, if not more!</p>
<p> </p>
<p><strong>Planet attacking</strong></p>
<p>Plant attacking will be a little more difficult</p>
<ol>
<li> First you need a Probe which you will be able to buy (and are expensive).</li>
<li>Probes will have a chance of receiving information about a planet.  It will depend on your level with using probes, and the planets ability to jam probe readings.  There is also a chance that your probe just dosen&#8217;t function.</li>
<li>Once you have a probe and you send it out you have another % chance of what data it collects.  It will try to send you data on each of the planets, sector defence, planet defence etc.  Some information will be correct, while some will be vague.</li>
<li>Now that you have  a sector with planet information you can now send fighters to attack.  In your sector log section (on the page you sent the probe from) you will have a link to attack a specific planet.</li>
</ol>
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		<slash:comments>1</slash:comments>
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		<title>Bugs and bug fixes</title>
		<link>http://shipwars.com/?p=79</link>
		<comments>http://shipwars.com/?p=79#comments</comments>
		<pubDate>Sat, 18 Oct 2008 10:42:40 +0000</pubDate>
		<dc:creator>urbn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shipwars.com/?p=79</guid>
		<description><![CDATA[Here is a list of known bugs as well as when bugs are fixed. If you find a bug, quirk or have a suggestion post them here.]]></description>
			<content:encoded><![CDATA[<p>Here is a list of known bugs as well as when bugs are fixed.</p>
<p>If you find a bug, quirk or have a suggestion post them here.</p>
]]></content:encoded>
			<wfw:commentRss>http://shipwars.com/?feed=rss2&amp;p=79</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
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		<title>Planet types and bonuses</title>
		<link>http://shipwars.com/?p=77</link>
		<comments>http://shipwars.com/?p=77#comments</comments>
		<pubDate>Sat, 18 Oct 2008 03:21:13 +0000</pubDate>
		<dc:creator>urbn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shipwars.com/?p=77</guid>
		<description><![CDATA[Working on different planet types and the bonuses they give. Bonuses will be based on the &#8220;planet type&#8221;.  For example Terran planets will offer higher growths to colonies, while vocanic planets will have higher increases in ore refining.  Also planets will have different population limits. For example terran planets are perfect for humans so the [...]]]></description>
			<content:encoded><![CDATA[<p>Working on different planet types and the bonuses they give.</p>
<p>Bonuses will be based on the &#8220;planet type&#8221;.  For example Terran planets will offer higher growths to colonies, while vocanic planets will have higher increases in ore refining.  Also planets will have different population limits. For example terran planets are perfect for humans so the planets can hold more people.  Where vocanic planets have a more harsh enviorment for humans.</p>
<p> </p>
<p>With this update it will mean people will be more interested in finding pre-existing planets as planets created with genesis torpedos will not have any extra values too them and will have a base population cap on them.</p>
<p> </p>
<p>In addition Gensisi torpedos will be much more expensive (x10 their current value, maybe more).</p>
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		<slash:comments>3</slash:comments>
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		<title>Beta round starting.</title>
		<link>http://shipwars.com/?p=24</link>
		<comments>http://shipwars.com/?p=24#comments</comments>
		<pubDate>Fri, 17 Oct 2008 21:18:17 +0000</pubDate>
		<dc:creator>urbn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shipwars.com/?p=24</guid>
		<description><![CDATA[Ticks have been started and the new round starts today. I will be using this round for beta testing as well as adding features so expect random changes while playing this round. There will be some big additions added this round, like updates to defending planets (base stars, sending fighters to attack planets, etc) so [...]]]></description>
			<content:encoded><![CDATA[<p>Ticks have been started and the new round starts today.</p>
<p>I will be using this round for beta testing as well as adding features so expect random changes while playing this round.</p>
<p>There will be some big additions added this round, like updates to defending planets (base stars, sending fighters to attack planets, etc) so I will post when that occures.</p>
<p>I will post a more up to date list of features coming as well as all ready added later.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Site update</title>
		<link>http://shipwars.com/?p=1</link>
		<comments>http://shipwars.com/?p=1#comments</comments>
		<pubDate>Fri, 17 Oct 2008 19:44:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shipwars.com/?p=1</guid>
		<description><![CDATA[Finally put some time into the &#8220;look and feel&#8221; of the shipwars website. The new updated site should run pretty well, has more features and looks much better then a black page with a login/register section]]></description>
			<content:encoded><![CDATA[<p>Finally put some time into the &#8220;look and feel&#8221; of the shipwars website.  The new updated site should run pretty well, has more features and looks much better then a black page with a login/register section <img src='http://shipwars.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<slash:comments>0</slash:comments>
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