Bugs and bug fixes

Here is a list of known bugs as well as when bugs are fixed.

If you find a bug, quirk or have a suggestion post them here.

3 Responses to “Bugs and bug fixes”

  1. urbn Says:

    Planet types are not being displayed correctly.
    Planet types do not currently get taken into consideration each tick.

    Need a function for wrapping around querystrings relating to sql injections.

    Update the mail system. Sucks very badily right now.

    New page/table that lets people (before moving to a sector) to view previous information from last visits.

    long range scanners/probes. The ability to send a probe into a sector. 25% chance of going to the right sector and 25% chance of retriving information. Maybe a 1 in 10 for retriving all or some information.

    Base stars. Defence for a sector. Very expensive but well worth it.

    The ability to send fighters to sectors without having to move your command ship (aka attack planets without losing your ship).

    Fraighters. Assigned to a specific planet and port. Automatically sells goods.

  2. urbn Says:

    Planet types are now fixed. The correct type is now displayed
    -Still need to add the positve / negative aspects to tick generations.

    Things to add:
    -Need to add “wonders” to the system now. Some planets are just very good.

    -Add “treasures”. money, colonists, good etc.

    -Pre existing colonies.

    -Negative aspects to some planets.

    Updated realspace linking. Now you can have 30 links to sectors (plus 1 always to SOL) Much easier system for adding links, you can now just click on a link at the sector.

    tweaks to galaxy map.

  3. Kylie Batt Says:

    Анука!…

    перевозки необходимо Here is a list of known bugs as well as when bugs are fixed.
    If you find a bug, quirk or have a suggestion post them here…..

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